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- on prepareFrame
- global LOOPFRAME, VIDVOLUME, BOMBRATE
- if not (LOOPFRAME = the frameLabel) then
- initialiseFrame()
- set the visible of sprite 54 to 0
- set the visible of sprite 51 to 0
- set BOMBRATE to the movieRate of sprite 54
- set the movieRate of sprite 54 to 0
- set the locV of sprite 3 to 290 - (VIDVOLUME * 105 / 256)
- startTimer()
- playQTVideo()
- end if
- end
-
- on enterFrame
- if the timer > 60 then
- set the visible of sprite 5 to not (the visible of sprite 5)
- startTimer()
- end if
- if the movieRate of sprite 6 = 0 then
- returnToMainGame(the frameLabel)
- end if
- end
-
- on exitFrame
- go(the frame)
- end
-